Thursday, March 19, 2009

sketch series four.

Incandescent .
used for food preparation
ambient and task lighting
the luminares are round and set into the ceiling
the lighting is even but also there is directed lighting on to the surfaces.
the overall lighting is sufficient and effective. High Pressure Sodium .
the space is used for parking and them entering the interior space
the lighting is used to direct cars in the space with ambient lighting but to also be well lit at night for safety reasons.
the lamps give off a very yellow light that make the surfaces look yellow also
the luminares are square and hang down
the lighting level could be brought up more with maybe a high intensity discharge light that brought the whole light level up.
High Intensity Discharge .
the space is used for ball games.
the purpose of the lighting is to provide ample ambient lighting to the field in the dark.
there are many lumiares that are brought together to make on large luminare.
each light source lights up the space a little but with them all combined together there is ample light.
where the light strikes the materials, like the grass, the material looks washed out
the lighting is very appropriate and the space is well illuminated.
Fluorescent .
this space is used for sleeping
the lighting provides some light for the space but is mostly sparkle.
the luminare is a polyurethane sheet with the lamp placed behind
the effect is lighting that is very subtle and relaxing which is very appropriate for a bedroom
Electrodeless .
the purpose of this space is for driving
the lighting is ambient and the effect is an overall bright space where the luminares illuminate a large area for safety.
the materials around have have glare from the brightness
the illumination is appropriate for the task.
cold cathode .
the space is used for large meeting or living space
the lighting is used to accent the architectural features.
the light source is very bright and does a good job brining attention the features that are highlighted.
the effect on the materials is not seen since it is so dark.
the illumination level is very high and could be improved by not being as bright.


Friday, March 6, 2009

daylight model.

inspired by Tadao Ando . Church of Light

we used characteristics typical of Ando
-reveals and slits to let a controlled amount of light into the space
-intersecting planes to create shadows
-simple lines and shapes to allow the user to focus on the light rather than the space